Michael Barclay – Game Designer

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Michael Barclay – Game Designer

Space to Ground: Matters of Scale in Level Design

I managed to get another blog post featured on Gamasutra.

Read it here: Space to Ground: Matters of Scale in level Design

Yela

This entry was posted in Level Design on March 25, 2016 by whipwrek.

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  • GDC Europe 2016 – Creating Conflict: Combat Design for AAA Action Games
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  • Proactive vs Reactive Combat
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  • The Prospect of Space
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  • Space to Ground: Matters of Scale in Level Design
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